Rename difficulty transition threshold functions

These two functions calculate the min/max threshold transition which is
a _target_ not a "difficulty" number. Using "difficulty" in the function
name is unnecessarily confusing.

Rename and deprecate the functions.
This commit is contained in:
Tobin C. Harding 2024-01-30 07:57:30 +11:00
parent 4121c9a09f
commit 6e47d57744
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1 changed files with 13 additions and 2 deletions

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@ -253,19 +253,30 @@ impl Target {
#[cfg_attr(all(test, mutate), mutate)] #[cfg_attr(all(test, mutate), mutate)]
pub fn difficulty_float(&self) -> f64 { TARGET_MAX_F64 / self.0.to_f64() } pub fn difficulty_float(&self) -> f64 { TARGET_MAX_F64 / self.0.to_f64() }
/// Computes the minimum valid [`Target`] threshold allowed for a block in which a difficulty
/// adjustment occurs.
#[deprecated(since = "TBD", note = "use min_transition_threshold instead")]
pub fn min_difficulty_transition_threshold(&self) -> Self { self.min_transition_threshold() }
/// Computes the maximum valid [`Target`] threshold allowed for a block in which a difficulty
/// adjustment occurs.
#[deprecated(since = "TBD", note = "use max_transition_threshold instead")]
pub fn max_difficulty_transition_threshold(&self) -> Self { self.max_transition_threshold() }
/// Computes the minimum valid [`Target`] threshold allowed for a block in which a difficulty /// Computes the minimum valid [`Target`] threshold allowed for a block in which a difficulty
/// adjustment occurs. /// adjustment occurs.
/// ///
/// The difficulty can only decrease or increase by a factor of 4 max on each difficulty /// The difficulty can only decrease or increase by a factor of 4 max on each difficulty
/// adjustment period. /// adjustment period.
pub fn min_difficulty_transition_threshold(&self) -> Self { Self(self.0 >> 2) } pub fn min_transition_threshold(&self) -> Self { Self(self.0 >> 2) }
/// Computes the maximum valid [`Target`] threshold allowed for a block in which a difficulty /// Computes the maximum valid [`Target`] threshold allowed for a block in which a difficulty
/// adjustment occurs. /// adjustment occurs.
/// ///
/// The difficulty can only decrease or increase by a factor of 4 max on each difficulty /// The difficulty can only decrease or increase by a factor of 4 max on each difficulty
/// adjustment period. /// adjustment period.
pub fn max_difficulty_transition_threshold(&self) -> Self { Self(self.0 << 2) } pub fn max_transition_threshold(&self) -> Self { Self(self.0 << 2) }
} }
do_impl!(Target); do_impl!(Target);