We recently created a `types` subdirectory under `script` to keep all
the `Script` and `ScriptBuf` impls together. Turns out this additional
level of subdirectory is a bit annoying and we can achieve the same
grouping by just using `script/mod.rs`.
Move code from `types/mod.rs` to `script/mod.rs`, move the two
submodules up a level, remove the `types` directory.
Our `script::read_scriptint` function is based on the constructor
code (incl. call to `set_vch`) code from Bitcoin Core. Add rustdoc
comment saying so, emit a link because there are already multiple links
to `script.h` in this file (one just right below the added comment).
We only support reads of upto 4 bytes where as Bitcoin Core allows
reading a `CScriptNum` with more bytes than that. Add a rustdoc
comment (incl. link to Bitcoin Core) mentioning that.
The `script` module is large and unwieldy.
Refactor the `script` module, splitting it up into a tree of modules.
Here are a few of the changes and their stated benefits
- Split the two script types out into separate files: Readers of the
methods can then tell immediately from the file name which type they are
reading.
- Put all the impls for the two script types together: Makes parsing the
API easier because one can more quickly see which traits are implemented
on what i.e., all the `AsRef` imlps are grouped together.
- Put the impls for the two script types in order, first `Script` then
`ScriptBuf`: Makes it easier for us to see if we missed something.
- Put the `Builder` and `Instruction` (and associated) types in their
own modules: Some devs find long files hard to navigate, so far there
hasn't been too much push back against short files.
- Put tests in a separate file: This idea was recently discussed.
This is only moving code and fixing import statements etc. No other
changes to the code.