Use cargo to upgrade from edition 2015 to edition 2018.
cargo fix --edition
No manual changes made. The result of the command above is just to fix
all the use statements (add `crate::`) and fix the fully qualified path
formats i.e., `::Foo` -> `crate::Foo`.
This adds tests for the previously untested reject message
(de)serialization. The two reject messages were received from an
older Bitcoin Core peer that still sends reject messages.
This is the initial step towards using and maybe enforcing clippy.
It does not fix all lints as some are not applicable. They may be
explicitly ignored later.
Docs can always do with a bit of love.
Clean up the module level (`//!`) rustdocs for all public modules.
I claim uniform is better than any specific method/style. I tried to fit
in with what ever was either most sane of most prevalent, therefore
attaining uniformity without unnecessary code churn (one exception being
the changes to headings described below).
Notes:
* Headings - use heading as a regular sentence for all modules e.g.,
```
//! Bitcoin network messages.
```
as opposed to
```
//! # Bitcoin Network Messages
```
It was not clear which style to use so I picked a 'random' mature
project and copied their style.
* Added 'This module' in _most_ places as the start of the module
description, however I was not religious about this one.
* Fixed line length if necessary since most of our code seems to follow
short (80 char) line lengths for comments anyways.
* Added periods and fixed obvious (and sometimes not so obvious)
grammatically errors.
* Added a trailing `//!` to every block since this was almost universal
already. I don't really like this one but I'm guessing it is Andrew's
preferred style since its on the copyright notices as well.
Based on the original work by Justin Moon.
*MSRV unchanged from 1.29.0.*
When `std` is off, `no-std` must be on, and we use the [`alloc`](https://doc.rust-lang.org/alloc/) and core2 crates. The `alloc` crate requires the user define a global allocator.
* Import from `core` and `alloc` instead of `std`
* `alloc` only used if `no-std` is on
* Create `std` feature
* Create `no-std` feature which adds a core2 dependency to polyfill `std::io` features. This is an experimental feature and should be
used with caution.
* CI runs tests `no-std`
* MSRV for `no-std` is 1.51 or so
This is instead of encode::Errors because the encoders should
not be allowed to return errors that don't originate in the writer
they are writing into.
This is a part of the method definition that has been relied upon for a
while already.
Taking an external dependency just to convert ints to byte arrays
is somewhat of a waste, especially when Rust isn't very aggressive
about doing cross-crate LTO.
Note that the latest LLVM pattern-matches this, and while I haven't
tested it, that should mean this means no loss of optimization.
- Move network::encodable::* to consensus::encode::*
- Rename Consensus{En,De}codable to {En,De}codable (now under
consensus::encode)
- Move network::serialize::Error to consensus::encode::Error
- Remove Raw{En,De}coder, implement {En,De}coder for T: {Write,Read}
instead
- Move network::serialize::Simple{En,De}coder to
consensus::encode::{En,De}coder
- Rename util::Error::Serialize to util::Error::Encode
- Modify comments to refer to new names
- Modify files to refer to new names
- Expose {En,De}cod{able,er}, {de,}serialize, Params
- Do not return Result for serialize{,_hex} as serializing to a Vec
should never fail
Addresses #96.
Turns out it was being used for hex encoding/decoding, so replaced that with the `hex` crate.
i chose to import the `decode` method as:
```
use hex::decode as hex_decode
```
so that it is clear to the reader what is being decoded when it is called. "decode" is such a generic sounding function name that it would get confusing otherwise.
27 files changed, 3944 insertions(+), 3812 deletions(-) :} I've
started doing whitespace changes as well, I want everything to
be 4-space tabs from now on.
Reconnecting an existing socket simply was not working; the Rust socket
did not expose any methods for reconnection, so I simply tried calling
connect() again. As near as I can tell, this was a no-op --- which makes
sense because both the sending and receiving threads had their own copy
of the Socket, and it's not clear what the synchronization behaviour
should have been.
Instead if the connection fails, we relay this information to the main
thread, wait for an acknowledgement, then simply destroy the listening
thread. The caller can then simply call `start()` again.
This is a massive simplification, fixes a couple endianness bugs (though
not all of them I don't think), should give a speedup, gets rid of the
`serialize_iter` crap.