Based on the original work by Justin Moon.
*MSRV unchanged from 1.29.0.*
When `std` is off, `no-std` must be on, and we use the [`alloc`](https://doc.rust-lang.org/alloc/) and core2 crates. The `alloc` crate requires the user define a global allocator.
* Import from `core` and `alloc` instead of `std`
* `alloc` only used if `no-std` is on
* Create `std` feature
* Create `no-std` feature which adds a core2 dependency to polyfill `std::io` features. This is an experimental feature and should be
used with caution.
* CI runs tests `no-std`
* MSRV for `no-std` is 1.51 or so
This is instead of encode::Errors because the encoders should
not be allowed to return errors that don't originate in the writer
they are writing into.
This is a part of the method definition that has been relied upon for a
while already.
Taking an external dependency just to convert ints to byte arrays
is somewhat of a waste, especially when Rust isn't very aggressive
about doing cross-crate LTO.
Note that the latest LLVM pattern-matches this, and while I haven't
tested it, that should mean this means no loss of optimization.
- Move network::encodable::* to consensus::encode::*
- Rename Consensus{En,De}codable to {En,De}codable (now under
consensus::encode)
- Move network::serialize::Error to consensus::encode::Error
- Remove Raw{En,De}coder, implement {En,De}coder for T: {Write,Read}
instead
- Move network::serialize::Simple{En,De}coder to
consensus::encode::{En,De}coder
- Rename util::Error::Serialize to util::Error::Encode
- Modify comments to refer to new names
- Modify files to refer to new names
- Expose {En,De}cod{able,er}, {de,}serialize, Params
- Do not return Result for serialize{,_hex} as serializing to a Vec
should never fail
Addresses #96.
Turns out it was being used for hex encoding/decoding, so replaced that with the `hex` crate.
i chose to import the `decode` method as:
```
use hex::decode as hex_decode
```
so that it is clear to the reader what is being decoded when it is called. "decode" is such a generic sounding function name that it would get confusing otherwise.
27 files changed, 3944 insertions(+), 3812 deletions(-) :} I've
started doing whitespace changes as well, I want everything to
be 4-space tabs from now on.
Reconnecting an existing socket simply was not working; the Rust socket
did not expose any methods for reconnection, so I simply tried calling
connect() again. As near as I can tell, this was a no-op --- which makes
sense because both the sending and receiving threads had their own copy
of the Socket, and it's not clear what the synchronization behaviour
should have been.
Instead if the connection fails, we relay this information to the main
thread, wait for an acknowledgement, then simply destroy the listening
thread. The caller can then simply call `start()` again.
This is a massive simplification, fixes a couple endianness bugs (though
not all of them I don't think), should give a speedup, gets rid of the
`serialize_iter` crap.