Using the `secretdata` library, we can store SecretKeys in such a way
that they cannot be moved or copied, and their memory is zeroed out on
drop. This gives us some assurance that in the case of memory unsafety,
there is not secret key data lying around anywhere that we don't expect.
Unfortunately, it means that we cannot construct secret keys and then
return them, which forces the interface to change a fair bit. I removed
the `generate_keypair` function from Secp256k1, then `generate_nonce`
for symmetry, then dropped the `Secp256k1` struct entirely because it
turned out that none of the remaining functions used the `self` param.
So here we are. I bumped the version number. Sorry about this.
When creating a Secp256k1, we attach a Fortuna CSRNG seeded from the
OS RNG, rather than using the OS RNG all the time. This moves the
potential RNG failure to the creation of the object, rather than at
every single place that keys are generated. It also reduces trust
in the operating system RNG.
This does mean that Secp256k1::new() now returns an IoResult while
the generate_* methods no longer return Results, so this is a breaking
change.
Also add a benchmark for key generation. On my system I get:
test tests::generate_compressed ... bench: 492990 ns/iter (+/- 27981)
test tests::generate_uncompressed ... bench: 495148 ns/iter (+/- 29829)
Contrast the numbers with OsRng:
test tests::generate_compressed ... bench: 66691 ns/iter (+/- 3640)
test tests::generate_uncompressed ... bench: 67148 ns/iter (+/- 3806)
Not too shabby :)
[breaking-change]