keyfork/crates/util/keyfork-crossterm/src/style.rs

511 lines
14 KiB
Rust
Raw Permalink Normal View History

//! # Style
//!
//! The `style` module provides a functionality to apply attributes and colors on your text.
//!
//! This documentation does not contain a lot of examples. The reason is that it's fairly
//! obvious how to use this crate. Although, we do provide
//! [examples](https://github.com/crossterm-rs/crossterm/tree/master/examples) repository
//! to demonstrate the capabilities.
//!
//! ## Platform-specific Notes
//!
//! Not all features are supported on all terminals/platforms. You should always consult
//! platform-specific notes of the following types:
//!
//! * [Color](enum.Color.html#platform-specific-notes)
//! * [Attribute](enum.Attribute.html#platform-specific-notes)
//!
//! ## Examples
//!
//! A few examples of how to use the style module.
//!
//! ### Colors
//!
//! How to change the terminal text color.
//!
//! Command API:
//!
//! Using the Command API to color text.
//!
//! ```no_run
//! use std::io::{self, Write};
2024-01-11 02:21:34 +00:00
//! use keyfork_crossterm::execute;
//! use keyfork_crossterm::style::{Print, SetForegroundColor, SetBackgroundColor, ResetColor, Color, Attribute};
//!
//! fn main() -> io::Result<()> {
//! execute!(
//! io::stdout(),
//! // Blue foreground
//! SetForegroundColor(Color::Blue),
//! // Red background
//! SetBackgroundColor(Color::Red),
//! // Print text
//! Print("Blue text on Red.".to_string()),
//! // Reset to default colors
//! ResetColor
//! )
//! }
//! ```
//!
//! Functions:
//!
//! Using functions from [`Stylize`](crate::style::Stylize) on a `String` or `&'static str` to color
//! it.
//!
//! ```no_run
2024-01-11 02:21:34 +00:00
//! use keyfork_crossterm::style::Stylize;
//!
//! println!("{}", "Red foreground color & blue background.".red().on_blue());
//! ```
//!
//! ### Attributes
//!
//! How to apply terminal attributes to text.
//!
//! Command API:
//!
//! Using the Command API to set attributes.
//!
//! ```no_run
//! use std::io::{self, Write};
//!
2024-01-11 02:21:34 +00:00
//! use keyfork_crossterm::execute;
//! use keyfork_crossterm::style::{Attribute, Print, SetAttribute};
//!
//! fn main() -> io::Result<()> {
//! execute!(
//! io::stdout(),
//! // Set to bold
//! SetAttribute(Attribute::Bold),
//! Print("Bold text here.".to_string()),
//! // Reset all attributes
//! SetAttribute(Attribute::Reset)
//! )
//! }
//! ```
//!
//! Functions:
//!
//! Using [`Stylize`](crate::style::Stylize) functions on a `String` or `&'static str` to set
//! attributes to it.
//!
//! ```no_run
2024-01-11 02:21:34 +00:00
//! use keyfork_crossterm::style::Stylize;
//!
//! println!("{}", "Bold".bold());
//! println!("{}", "Underlined".underlined());
//! println!("{}", "Negative".negative());
//! ```
//!
//! Displayable:
//!
//! [`Attribute`](enum.Attribute.html) implements [Display](https://doc.rust-lang.org/beta/std/fmt/trait.Display.html) and therefore it can be formatted like:
//!
//! ```no_run
2024-01-11 02:21:34 +00:00
//! use keyfork_crossterm::style::Attribute;
//!
//! println!(
//! "{} Underlined {} No Underline",
//! Attribute::Underlined,
//! Attribute::NoUnderline
//! );
//! ```
use std::{
env,
fmt::{self, Display},
};
use crate::command::execute_fmt;
use crate::{csi, impl_display, Command};
pub use self::{
attributes::Attributes,
content_style::ContentStyle,
styled_content::StyledContent,
stylize::Stylize,
types::{Attribute, Color, Colored, Colors},
};
mod attributes;
mod content_style;
mod styled_content;
mod stylize;
mod sys;
mod types;
/// Creates a `StyledContent`.
///
/// This could be used to style any type that implements `Display` with colors and text attributes.
///
/// See [`StyledContent`](struct.StyledContent.html) for more info.
///
/// # Examples
///
/// ```no_run
2024-01-11 02:21:34 +00:00
/// use keyfork_crossterm::style::{style, Stylize, Color};
///
/// let styled_content = style("Blue colored text on yellow background")
/// .with(Color::Blue)
/// .on(Color::Yellow);
///
/// println!("{}", styled_content);
/// ```
pub fn style<D: Display>(val: D) -> StyledContent<D> {
ContentStyle::new().apply(val)
}
/// Returns available color count.
///
/// # Notes
///
/// This does not always provide a good result.
pub fn available_color_count() -> u16 {
env::var("TERM")
.map(|x| if x.contains("256color") { 256 } else { 8 })
.unwrap_or(8)
}
/// Forces colored output on or off globally, overriding NO_COLOR.
///
/// # Notes
///
2024-02-10 06:39:35 +00:00
/// crossterm supports NO_COLOR (<https://no-color.org/>) to disabled colored output.
///
/// This API allows applications to override that behavior and force colorized output
/// even if NO_COLOR is set.
pub fn force_color_output(enabled: bool) {
Colored::set_ansi_color_disabled(!enabled)
}
/// A command that sets the the foreground color.
///
/// See [`Color`](enum.Color.html) for more info.
///
/// [`SetColors`](struct.SetColors.html) can also be used to set both the foreground and background
/// color in one command.
///
/// # Notes
///
/// Commands must be executed/queued for execution otherwise they do nothing.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SetForegroundColor(pub Color);
impl Command for SetForegroundColor {
fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
write!(f, csi!("{}m"), Colored::ForegroundColor(self.0))
}
#[cfg(windows)]
fn execute_winapi(&self) -> std::io::Result<()> {
sys::windows::set_foreground_color(self.0)
}
}
/// A command that sets the the background color.
///
/// See [`Color`](enum.Color.html) for more info.
///
/// [`SetColors`](struct.SetColors.html) can also be used to set both the foreground and background
/// color with one command.
///
/// # Notes
///
/// Commands must be executed/queued for execution otherwise they do nothing.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SetBackgroundColor(pub Color);
impl Command for SetBackgroundColor {
fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
write!(f, csi!("{}m"), Colored::BackgroundColor(self.0))
}
#[cfg(windows)]
fn execute_winapi(&self) -> std::io::Result<()> {
sys::windows::set_background_color(self.0)
}
}
/// A command that sets the the underline color.
///
/// See [`Color`](enum.Color.html) for more info.
///
/// [`SetColors`](struct.SetColors.html) can also be used to set both the foreground and background
/// color with one command.
///
/// # Notes
///
/// Commands must be executed/queued for execution otherwise they do nothing.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SetUnderlineColor(pub Color);
impl Command for SetUnderlineColor {
fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
write!(f, csi!("{}m"), Colored::UnderlineColor(self.0))
}
#[cfg(windows)]
fn execute_winapi(&self) -> std::io::Result<()> {
Err(std::io::Error::new(
std::io::ErrorKind::Other,
"SetUnderlineColor not supported by winapi.",
))
}
}
/// A command that optionally sets the foreground and/or background color.
///
/// For example:
/// ```no_run
/// use std::io::{stdout, Write};
///
2024-01-11 02:21:34 +00:00
/// use keyfork_crossterm::execute;
/// use keyfork_crossterm::style::{Color::{Green, Black}, Colors, Print, SetColors};
///
/// execute!(
/// stdout(),
/// SetColors(Colors::new(Green, Black)),
/// Print("Hello, world!".to_string()),
/// ).unwrap();
/// ```
///
/// See [`Colors`](struct.Colors.html) for more info.
///
/// # Notes
///
/// Commands must be executed/queued for execution otherwise they do nothing.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SetColors(pub Colors);
impl Command for SetColors {
fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
if let Some(color) = self.0.foreground {
SetForegroundColor(color).write_ansi(f)?;
}
if let Some(color) = self.0.background {
SetBackgroundColor(color).write_ansi(f)?;
}
Ok(())
}
#[cfg(windows)]
fn execute_winapi(&self) -> std::io::Result<()> {
if let Some(color) = self.0.foreground {
sys::windows::set_foreground_color(color)?;
}
if let Some(color) = self.0.background {
sys::windows::set_background_color(color)?;
}
Ok(())
}
}
/// A command that sets an attribute.
///
/// See [`Attribute`](enum.Attribute.html) for more info.
///
/// # Notes
///
/// Commands must be executed/queued for execution otherwise they do nothing.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SetAttribute(pub Attribute);
impl Command for SetAttribute {
fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
write!(f, csi!("{}m"), self.0.sgr())
}
#[cfg(windows)]
fn execute_winapi(&self) -> std::io::Result<()> {
// attributes are not supported by WinAPI.
Ok(())
}
}
/// A command that sets several attributes.
///
/// See [`Attributes`](struct.Attributes.html) for more info.
///
/// # Notes
///
/// Commands must be executed/queued for execution otherwise they do nothing.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SetAttributes(pub Attributes);
impl Command for SetAttributes {
fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
for attr in Attribute::iterator() {
if self.0.has(attr) {
SetAttribute(attr).write_ansi(f)?;
}
}
Ok(())
}
#[cfg(windows)]
fn execute_winapi(&self) -> std::io::Result<()> {
// attributes are not supported by WinAPI.
Ok(())
}
}
/// A command that sets a style (colors and attributes).
///
/// # Notes
///
/// Commands must be executed/queued for execution otherwise they do nothing.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SetStyle(pub ContentStyle);
impl Command for SetStyle {
fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
if let Some(bg) = self.0.background_color {
execute_fmt(f, SetBackgroundColor(bg)).map_err(|_| fmt::Error)?;
}
if let Some(fg) = self.0.foreground_color {
execute_fmt(f, SetForegroundColor(fg)).map_err(|_| fmt::Error)?;
}
if let Some(ul) = self.0.underline_color {
execute_fmt(f, SetUnderlineColor(ul)).map_err(|_| fmt::Error)?;
}
if !self.0.attributes.is_empty() {
execute_fmt(f, SetAttributes(self.0.attributes)).map_err(|_| fmt::Error)?;
}
Ok(())
}
#[cfg(windows)]
fn execute_winapi(&self) -> std::io::Result<()> {
panic!("tried to execute SetStyle command using WinAPI, use ANSI instead");
}
#[cfg(windows)]
fn is_ansi_code_supported(&self) -> bool {
true
}
}
/// A command that prints styled content.
///
/// See [`StyledContent`](struct.StyledContent.html) for more info.
///
/// # Notes
///
/// Commands must be executed/queued for execution otherwise they do nothing.
#[derive(Debug, Copy, Clone)]
pub struct PrintStyledContent<D: Display>(pub StyledContent<D>);
impl<D: Display> Command for PrintStyledContent<D> {
fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
let style = self.0.style();
let mut reset_background = false;
let mut reset_foreground = false;
let mut reset = false;
if let Some(bg) = style.background_color {
execute_fmt(f, SetBackgroundColor(bg)).map_err(|_| fmt::Error)?;
reset_background = true;
}
if let Some(fg) = style.foreground_color {
execute_fmt(f, SetForegroundColor(fg)).map_err(|_| fmt::Error)?;
reset_foreground = true;
}
if let Some(ul) = style.underline_color {
execute_fmt(f, SetUnderlineColor(ul)).map_err(|_| fmt::Error)?;
reset_foreground = true;
}
if !style.attributes.is_empty() {
execute_fmt(f, SetAttributes(style.attributes)).map_err(|_| fmt::Error)?;
reset = true;
}
write!(f, "{}", self.0.content())?;
if reset {
// NOTE: This will reset colors even though self has no colors, hence produce unexpected
// resets.
// TODO: reset the set attributes only.
execute_fmt(f, ResetColor).map_err(|_| fmt::Error)?;
} else {
// NOTE: Since the above bug, we do not need to reset colors when we reset attributes.
if reset_background {
execute_fmt(f, SetBackgroundColor(Color::Reset)).map_err(|_| fmt::Error)?;
}
if reset_foreground {
execute_fmt(f, SetForegroundColor(Color::Reset)).map_err(|_| fmt::Error)?;
}
}
Ok(())
}
#[cfg(windows)]
fn execute_winapi(&self) -> std::io::Result<()> {
Ok(())
}
}
/// A command that resets the colors back to default.
///
/// # Notes
///
/// Commands must be executed/queued for execution otherwise they do nothing.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct ResetColor;
impl Command for ResetColor {
fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
f.write_str(csi!("0m"))
}
#[cfg(windows)]
fn execute_winapi(&self) -> std::io::Result<()> {
sys::windows::reset()
}
}
/// A command that prints the given displayable type.
///
/// Commands must be executed/queued for execution otherwise they do nothing.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Print<T: Display>(pub T);
impl<T: Display> Command for Print<T> {
fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
write!(f, "{}", self.0)
}
#[cfg(windows)]
fn execute_winapi(&self) -> std::io::Result<()> {
panic!("tried to execute Print command using WinAPI, use ANSI instead");
}
#[cfg(windows)]
fn is_ansi_code_supported(&self) -> bool {
true
}
}
impl<T: Display> Display for Print<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
self.0.fmt(f)
}
}
impl_display!(for SetForegroundColor);
impl_display!(for SetBackgroundColor);
impl_display!(for SetColors);
impl_display!(for SetAttribute);
impl_display!(for PrintStyledContent<String>);
impl_display!(for PrintStyledContent<&'static str>);
impl_display!(for ResetColor);
/// Utility function for ANSI parsing in Color and Colored.
/// Gets the next element of `iter` and tries to parse it as a `u8`.
fn parse_next_u8<'a>(iter: &mut impl Iterator<Item = &'a str>) -> Option<u8> {
iter.next().and_then(|s| s.parse().ok())
}