261 lines
10 KiB
Rust
261 lines
10 KiB
Rust
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#![deny(unused_imports, unused_must_use)]
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//! # Cross-platform Terminal Manipulation Library
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//!
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//! Crossterm is a pure-rust, terminal manipulation library that makes it possible to write cross-platform text-based interfaces.
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//!
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//! This crate supports all UNIX and Windows terminals down to Windows 7 (not all terminals are tested
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//! see [Tested Terminals](https://github.com/crossterm-rs/crossterm#tested-terminals)
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//! for more info).
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//!
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//! ## Command API
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//!
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//! The command API makes the use of `crossterm` much easier and offers more control over when and how a
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//! command is executed. A command is just an action you can perform on the terminal e.g. cursor movement.
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//!
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//! The command API offers:
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//!
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//! * Better Performance.
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//! * Complete control over when to flush.
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//! * Complete control over where the ANSI escape commands are executed to.
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//! * Way easier and nicer API.
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//!
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//! There are two ways to use the API command:
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//!
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//! * Functions can execute commands on types that implement Write. Functions are easier to use and debug.
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//! There is a disadvantage, and that is that there is a boilerplate code involved.
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//! * Macros are generally seen as more difficult and aren't always well supported by editors but offer an API with less boilerplate code. If you are
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//! not afraid of macros, this is a recommendation.
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//!
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//! Linux and Windows 10 systems support ANSI escape codes. Those ANSI escape codes are strings or rather a
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//! byte sequence. When we `write` and `flush` those to the terminal we can perform some action.
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//! For older windows systems a WinAPI call is made.
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//!
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//! ### Supported Commands
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//!
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//! - Module [`cursor`](cursor/index.html)
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//! - Visibility - [`Show`](cursor/struct.Show.html), [`Hide`](cursor/struct.Hide.html)
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//! - Appearance - [`EnableBlinking`](cursor/struct.EnableBlinking.html),
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//! [`DisableBlinking`](cursor/struct.DisableBlinking.html),
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//! [`SetCursorStyle`](cursor/enum.SetCursorStyle.html)
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//! - Position -
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//! [`SavePosition`](cursor/struct.SavePosition.html), [`RestorePosition`](cursor/struct.RestorePosition.html),
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//! [`MoveUp`](cursor/struct.MoveUp.html), [`MoveDown`](cursor/struct.MoveDown.html),
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//! [`MoveLeft`](cursor/struct.MoveLeft.html), [`MoveRight`](cursor/struct.MoveRight.html),
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//! [`MoveTo`](cursor/struct.MoveTo.html), [`MoveToColumn`](cursor/struct.MoveToColumn.html),[`MoveToRow`](cursor/struct.MoveToRow.html),
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//! [`MoveToNextLine`](cursor/struct.MoveToNextLine.html), [`MoveToPreviousLine`](cursor/struct.MoveToPreviousLine.html)
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//! - Module [`event`](event/index.html)
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//! - Keyboard events -
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//! [`PushKeyboardEnhancementFlags`](event/struct.PushKeyboardEnhancementFlags.html),
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//! [`PopKeyboardEnhancementFlags`](event/struct.PopKeyboardEnhancementFlags.html)
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//! - Mouse events - [`EnableMouseCapture`](event/struct.EnableMouseCapture.html),
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//! [`DisableMouseCapture`](event/struct.DisableMouseCapture.html)
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//! - Module [`style`](style/index.html)
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//! - Colors - [`SetForegroundColor`](style/struct.SetForegroundColor.html),
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//! [`SetBackgroundColor`](style/struct.SetBackgroundColor.html),
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//! [`ResetColor`](style/struct.ResetColor.html), [`SetColors`](style/struct.SetColors.html)
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//! - Attributes - [`SetAttribute`](style/struct.SetAttribute.html), [`SetAttributes`](style/struct.SetAttributes.html),
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//! [`PrintStyledContent`](style/struct.PrintStyledContent.html)
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//! - Module [`terminal`](terminal/index.html)
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//! - Scrolling - [`ScrollUp`](terminal/struct.ScrollUp.html),
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//! [`ScrollDown`](terminal/struct.ScrollDown.html)
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//! - Miscellaneous - [`Clear`](terminal/struct.Clear.html),
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//! [`SetSize`](terminal/struct.SetSize.html),
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//! [`SetTitle`](terminal/struct.SetTitle.html),
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//! [`DisableLineWrap`](terminal/struct.DisableLineWrap.html),
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//! [`EnableLineWrap`](terminal/struct.EnableLineWrap.html)
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//! - Alternate screen - [`EnterAlternateScreen`](terminal/struct.EnterAlternateScreen.html),
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//! [`LeaveAlternateScreen`](terminal/struct.LeaveAlternateScreen.html)
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//!
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//! ### Command Execution
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//!
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//! There are two different ways to execute commands:
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//!
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//! * [Lazy Execution](#lazy-execution)
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//! * [Direct Execution](#direct-execution)
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//!
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//! #### Lazy Execution
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//!
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//! Flushing bytes to the terminal buffer is a heavy system call. If we perform a lot of actions with the terminal,
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//! we want to do this periodically - like with a TUI editor - so that we can flush more data to the terminal buffer
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//! at the same time.
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//!
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//! Crossterm offers the possibility to do this with `queue`.
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//! With `queue` you can queue commands, and when you call [Write::flush][flush] these commands will be executed.
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//!
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//! You can pass a custom buffer implementing [std::io::Write][write] to this `queue` operation.
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//! The commands will be executed on that buffer.
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//! The most common buffer is [std::io::stdout][stdout] however, [std::io::stderr][stderr] is used sometimes as well.
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//!
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//! ##### Examples
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//!
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//! A simple demonstration that shows the command API in action with cursor commands.
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//!
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//! Functions:
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//!
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//! ```no_run
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//! use std::io::{Write, stdout};
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//! use crossterm::{QueueableCommand, cursor};
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//!
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//! let mut stdout = stdout();
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//! stdout.queue(cursor::MoveTo(5,5));
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//!
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//! // some other code ...
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//!
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//! stdout.flush();
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//! ```
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//!
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//! The [queue](./trait.QueueableCommand.html) function returns itself, therefore you can use this to queue another
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//! command. Like `stdout.queue(Goto(5,5)).queue(Clear(ClearType::All))`.
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//!
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//! Macros:
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//!
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//! ```no_run
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//! use std::io::{Write, stdout};
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//! use crossterm::{queue, QueueableCommand, cursor};
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//!
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//! let mut stdout = stdout();
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//! queue!(stdout, cursor::MoveTo(5, 5));
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//!
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//! // some other code ...
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//!
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//! // move operation is performed only if we flush the buffer.
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//! stdout.flush();
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//! ```
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//!
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//! You can pass more than one command into the [queue](./macro.queue.html) macro like
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//! `queue!(stdout, MoveTo(5, 5), Clear(ClearType::All))` and
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//! they will be executed in the given order from left to right.
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//!
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//! #### Direct Execution
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//!
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//! For many applications it is not at all important to be efficient with 'flush' operations.
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//! For this use case there is the `execute` operation.
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//! This operation executes the command immediately, and calls the `flush` under water.
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//!
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//! You can pass a custom buffer implementing [std::io::Write][write] to this `execute` operation.
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//! The commands will be executed on that buffer.
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//! The most common buffer is [std::io::stdout][stdout] however, [std::io::stderr][stderr] is used sometimes as well.
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//!
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//! ##### Examples
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//!
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//! Functions:
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//!
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//! ```no_run
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//! use std::io::{Write, stdout};
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//! use crossterm::{ExecutableCommand, cursor};
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//!
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//! let mut stdout = stdout();
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//! stdout.execute(cursor::MoveTo(5,5));
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//! ```
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//! The [execute](./trait.ExecutableCommand.html) function returns itself, therefore you can use this to queue
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//! another command. Like `stdout.execute(Goto(5,5))?.execute(Clear(ClearType::All))`.
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//!
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//! Macros:
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//!
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//! ```no_run
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//! use std::io::{stdout, Write};
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//! use crossterm::{execute, ExecutableCommand, cursor};
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//!
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//! let mut stdout = stdout();
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//! execute!(stdout, cursor::MoveTo(5, 5));
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//! ```
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//! You can pass more than one command into the [execute](./macro.execute.html) macro like
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//! `execute!(stdout, MoveTo(5, 5), Clear(ClearType::All))` and they will be executed in the given order from
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//! left to right.
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//!
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//! ## Examples
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//!
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//! Print a rectangle colored with magenta and use both direct execution and lazy execution.
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//!
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//! Functions:
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//!
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//! ```no_run
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//! use std::io::{self, Write};
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//! use crossterm::{
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//! ExecutableCommand, QueueableCommand,
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//! terminal, cursor, style::{self, Stylize}
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//! };
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//!
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//! fn main() -> io::Result<()> {
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//! let mut stdout = io::stdout();
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//!
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//! stdout.execute(terminal::Clear(terminal::ClearType::All))?;
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//!
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//! for y in 0..40 {
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//! for x in 0..150 {
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//! if (y == 0 || y == 40 - 1) || (x == 0 || x == 150 - 1) {
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//! // in this loop we are more efficient by not flushing the buffer.
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//! stdout
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//! .queue(cursor::MoveTo(x,y))?
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//! .queue(style::PrintStyledContent( "█".magenta()))?;
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//! }
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//! }
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//! }
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//! stdout.flush()?;
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//! Ok(())
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//! }
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//! ```
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//!
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//! Macros:
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//!
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//! ```no_run
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//! use std::io::{self, Write};
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//! use crossterm::{
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//! execute, queue,
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//! style::{self, Stylize}, cursor, terminal
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//! };
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//!
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//! fn main() -> io::Result<()> {
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//! let mut stdout = io::stdout();
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//!
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//! execute!(stdout, terminal::Clear(terminal::ClearType::All))?;
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//!
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//! for y in 0..40 {
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//! for x in 0..150 {
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//! if (y == 0 || y == 40 - 1) || (x == 0 || x == 150 - 1) {
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//! // in this loop we are more efficient by not flushing the buffer.
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//! queue!(stdout, cursor::MoveTo(x,y), style::PrintStyledContent( "█".magenta()))?;
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//! }
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//! }
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//! }
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//! stdout.flush()?;
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//! Ok(())
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//! }
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//!```
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//!
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//! [write]: https://doc.rust-lang.org/std/io/trait.Write.html
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//! [stdout]: https://doc.rust-lang.org/std/io/fn.stdout.html
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//! [stderr]: https://doc.rust-lang.org/std/io/fn.stderr.html
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//! [flush]: https://doc.rust-lang.org/std/io/trait.Write.html#tymethod.flush
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pub use crate::command::{Command, ExecutableCommand, QueueableCommand, SynchronizedUpdate};
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/// A module to work with the terminal cursor
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pub mod cursor;
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/// A module to read events.
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#[cfg(feature = "events")]
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pub mod event;
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/// A module to apply attributes and colors on your text.
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pub mod style;
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/// A module to work with the terminal.
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pub mod terminal;
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/// A module to query if the current instance is a tty.
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pub mod tty;
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#[cfg(windows)]
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/// A module that exposes one function to check if the current terminal supports ANSI sequences.
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pub mod ansi_support;
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mod command;
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pub(crate) mod macros;
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#[cfg(all(windows, not(feature = "windows")))]
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compile_error!("Compiling on Windows with \"windows\" feature disabled. Feature \"windows\" should only be disabled when project will never be compiled on Windows.");
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#[cfg(all(winapi, not(feature = "winapi")))]
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compile_error!("Compiling on Windows with \"winapi\" feature disabled. Feature \"winapi\" should only be disabled when project will never be compiled on Windows.");
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#[cfg(all(crossterm_winapi, not(feature = "crossterm_winapi")))]
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compile_error!("Compiling on Windows with \"crossterm_winapi\" feature disabled. Feature \"crossterm_winapi\" should only be disabled when project will never be compiled on Windows.");
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