511 lines
14 KiB
Rust
511 lines
14 KiB
Rust
//! # Style
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//!
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//! The `style` module provides a functionality to apply attributes and colors on your text.
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//!
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//! This documentation does not contain a lot of examples. The reason is that it's fairly
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//! obvious how to use this crate. Although, we do provide
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//! [examples](https://github.com/crossterm-rs/crossterm/tree/master/examples) repository
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//! to demonstrate the capabilities.
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//!
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//! ## Platform-specific Notes
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//!
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//! Not all features are supported on all terminals/platforms. You should always consult
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//! platform-specific notes of the following types:
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//!
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//! * [Color](enum.Color.html#platform-specific-notes)
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//! * [Attribute](enum.Attribute.html#platform-specific-notes)
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//!
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//! ## Examples
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//!
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//! A few examples of how to use the style module.
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//!
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//! ### Colors
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//!
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//! How to change the terminal text color.
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//!
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//! Command API:
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//!
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//! Using the Command API to color text.
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//!
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//! ```no_run
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//! use std::io::{self, Write};
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//! use keyfork_crossterm::execute;
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//! use keyfork_crossterm::style::{Print, SetForegroundColor, SetBackgroundColor, ResetColor, Color, Attribute};
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//!
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//! fn main() -> io::Result<()> {
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//! execute!(
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//! io::stdout(),
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//! // Blue foreground
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//! SetForegroundColor(Color::Blue),
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//! // Red background
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//! SetBackgroundColor(Color::Red),
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//! // Print text
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//! Print("Blue text on Red.".to_string()),
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//! // Reset to default colors
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//! ResetColor
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//! )
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//! }
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//! ```
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//!
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//! Functions:
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//!
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//! Using functions from [`Stylize`](crate::style::Stylize) on a `String` or `&'static str` to color
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//! it.
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//!
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//! ```no_run
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//! use keyfork_crossterm::style::Stylize;
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//!
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//! println!("{}", "Red foreground color & blue background.".red().on_blue());
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//! ```
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//!
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//! ### Attributes
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//!
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//! How to apply terminal attributes to text.
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//!
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//! Command API:
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//!
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//! Using the Command API to set attributes.
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//!
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//! ```no_run
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//! use std::io::{self, Write};
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//!
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//! use keyfork_crossterm::execute;
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//! use keyfork_crossterm::style::{Attribute, Print, SetAttribute};
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//!
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//! fn main() -> io::Result<()> {
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//! execute!(
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//! io::stdout(),
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//! // Set to bold
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//! SetAttribute(Attribute::Bold),
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//! Print("Bold text here.".to_string()),
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//! // Reset all attributes
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//! SetAttribute(Attribute::Reset)
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//! )
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//! }
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//! ```
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//!
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//! Functions:
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//!
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//! Using [`Stylize`](crate::style::Stylize) functions on a `String` or `&'static str` to set
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//! attributes to it.
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//!
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//! ```no_run
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//! use keyfork_crossterm::style::Stylize;
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//!
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//! println!("{}", "Bold".bold());
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//! println!("{}", "Underlined".underlined());
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//! println!("{}", "Negative".negative());
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//! ```
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//!
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//! Displayable:
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//!
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//! [`Attribute`](enum.Attribute.html) implements [Display](https://doc.rust-lang.org/beta/std/fmt/trait.Display.html) and therefore it can be formatted like:
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//!
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//! ```no_run
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//! use keyfork_crossterm::style::Attribute;
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//!
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//! println!(
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//! "{} Underlined {} No Underline",
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//! Attribute::Underlined,
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//! Attribute::NoUnderline
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//! );
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//! ```
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use std::{
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env,
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fmt::{self, Display},
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};
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use crate::command::execute_fmt;
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use crate::{csi, impl_display, Command};
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pub use self::{
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attributes::Attributes,
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content_style::ContentStyle,
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styled_content::StyledContent,
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stylize::Stylize,
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types::{Attribute, Color, Colored, Colors},
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};
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mod attributes;
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mod content_style;
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mod styled_content;
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mod stylize;
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mod sys;
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mod types;
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/// Creates a `StyledContent`.
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///
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/// This could be used to style any type that implements `Display` with colors and text attributes.
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///
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/// See [`StyledContent`](struct.StyledContent.html) for more info.
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///
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/// # Examples
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///
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/// ```no_run
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/// use keyfork_crossterm::style::{style, Stylize, Color};
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///
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/// let styled_content = style("Blue colored text on yellow background")
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/// .with(Color::Blue)
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/// .on(Color::Yellow);
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///
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/// println!("{}", styled_content);
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/// ```
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pub fn style<D: Display>(val: D) -> StyledContent<D> {
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ContentStyle::new().apply(val)
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}
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/// Returns available color count.
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///
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/// # Notes
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///
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/// This does not always provide a good result.
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pub fn available_color_count() -> u16 {
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env::var("TERM")
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.map(|x| if x.contains("256color") { 256 } else { 8 })
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.unwrap_or(8)
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}
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/// Forces colored output on or off globally, overriding NO_COLOR.
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///
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/// # Notes
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///
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/// crossterm supports NO_COLOR (<https://no-color.org/>) to disabled colored output.
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///
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/// This API allows applications to override that behavior and force colorized output
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/// even if NO_COLOR is set.
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pub fn force_color_output(enabled: bool) {
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Colored::set_ansi_color_disabled(!enabled)
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}
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/// A command that sets the the foreground color.
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///
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/// See [`Color`](enum.Color.html) for more info.
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///
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/// [`SetColors`](struct.SetColors.html) can also be used to set both the foreground and background
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/// color in one command.
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct SetForegroundColor(pub Color);
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impl Command for SetForegroundColor {
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fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
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write!(f, csi!("{}m"), Colored::ForegroundColor(self.0))
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> std::io::Result<()> {
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sys::windows::set_foreground_color(self.0)
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}
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}
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/// A command that sets the the background color.
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///
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/// See [`Color`](enum.Color.html) for more info.
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///
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/// [`SetColors`](struct.SetColors.html) can also be used to set both the foreground and background
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/// color with one command.
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct SetBackgroundColor(pub Color);
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impl Command for SetBackgroundColor {
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fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
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write!(f, csi!("{}m"), Colored::BackgroundColor(self.0))
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> std::io::Result<()> {
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sys::windows::set_background_color(self.0)
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}
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}
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/// A command that sets the the underline color.
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///
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/// See [`Color`](enum.Color.html) for more info.
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///
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/// [`SetColors`](struct.SetColors.html) can also be used to set both the foreground and background
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/// color with one command.
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct SetUnderlineColor(pub Color);
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impl Command for SetUnderlineColor {
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fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
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write!(f, csi!("{}m"), Colored::UnderlineColor(self.0))
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> std::io::Result<()> {
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Err(std::io::Error::new(
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std::io::ErrorKind::Other,
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"SetUnderlineColor not supported by winapi.",
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))
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}
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}
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/// A command that optionally sets the foreground and/or background color.
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///
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/// For example:
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/// ```no_run
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/// use std::io::{stdout, Write};
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///
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/// use keyfork_crossterm::execute;
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/// use keyfork_crossterm::style::{Color::{Green, Black}, Colors, Print, SetColors};
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///
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/// execute!(
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/// stdout(),
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/// SetColors(Colors::new(Green, Black)),
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/// Print("Hello, world!".to_string()),
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/// ).unwrap();
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/// ```
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///
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/// See [`Colors`](struct.Colors.html) for more info.
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct SetColors(pub Colors);
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impl Command for SetColors {
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fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
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if let Some(color) = self.0.foreground {
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SetForegroundColor(color).write_ansi(f)?;
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}
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if let Some(color) = self.0.background {
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SetBackgroundColor(color).write_ansi(f)?;
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}
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Ok(())
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> std::io::Result<()> {
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if let Some(color) = self.0.foreground {
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sys::windows::set_foreground_color(color)?;
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}
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if let Some(color) = self.0.background {
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sys::windows::set_background_color(color)?;
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}
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Ok(())
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}
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}
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/// A command that sets an attribute.
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///
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/// See [`Attribute`](enum.Attribute.html) for more info.
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct SetAttribute(pub Attribute);
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impl Command for SetAttribute {
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fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
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write!(f, csi!("{}m"), self.0.sgr())
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> std::io::Result<()> {
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// attributes are not supported by WinAPI.
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Ok(())
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}
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}
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/// A command that sets several attributes.
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///
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/// See [`Attributes`](struct.Attributes.html) for more info.
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct SetAttributes(pub Attributes);
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impl Command for SetAttributes {
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fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
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for attr in Attribute::iterator() {
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if self.0.has(attr) {
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SetAttribute(attr).write_ansi(f)?;
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}
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}
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Ok(())
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> std::io::Result<()> {
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// attributes are not supported by WinAPI.
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Ok(())
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}
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}
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/// A command that sets a style (colors and attributes).
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct SetStyle(pub ContentStyle);
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impl Command for SetStyle {
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fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
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if let Some(bg) = self.0.background_color {
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execute_fmt(f, SetBackgroundColor(bg)).map_err(|_| fmt::Error)?;
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}
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if let Some(fg) = self.0.foreground_color {
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execute_fmt(f, SetForegroundColor(fg)).map_err(|_| fmt::Error)?;
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}
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if let Some(ul) = self.0.underline_color {
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execute_fmt(f, SetUnderlineColor(ul)).map_err(|_| fmt::Error)?;
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}
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if !self.0.attributes.is_empty() {
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execute_fmt(f, SetAttributes(self.0.attributes)).map_err(|_| fmt::Error)?;
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}
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Ok(())
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> std::io::Result<()> {
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panic!("tried to execute SetStyle command using WinAPI, use ANSI instead");
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}
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#[cfg(windows)]
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fn is_ansi_code_supported(&self) -> bool {
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true
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}
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}
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/// A command that prints styled content.
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///
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/// See [`StyledContent`](struct.StyledContent.html) for more info.
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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#[derive(Debug, Copy, Clone)]
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pub struct PrintStyledContent<D: Display>(pub StyledContent<D>);
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impl<D: Display> Command for PrintStyledContent<D> {
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fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
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let style = self.0.style();
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let mut reset_background = false;
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let mut reset_foreground = false;
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let mut reset = false;
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if let Some(bg) = style.background_color {
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execute_fmt(f, SetBackgroundColor(bg)).map_err(|_| fmt::Error)?;
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reset_background = true;
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}
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if let Some(fg) = style.foreground_color {
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execute_fmt(f, SetForegroundColor(fg)).map_err(|_| fmt::Error)?;
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reset_foreground = true;
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}
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if let Some(ul) = style.underline_color {
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execute_fmt(f, SetUnderlineColor(ul)).map_err(|_| fmt::Error)?;
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reset_foreground = true;
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}
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if !style.attributes.is_empty() {
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execute_fmt(f, SetAttributes(style.attributes)).map_err(|_| fmt::Error)?;
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reset = true;
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}
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write!(f, "{}", self.0.content())?;
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if reset {
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// NOTE: This will reset colors even though self has no colors, hence produce unexpected
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// resets.
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// TODO: reset the set attributes only.
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execute_fmt(f, ResetColor).map_err(|_| fmt::Error)?;
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} else {
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// NOTE: Since the above bug, we do not need to reset colors when we reset attributes.
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if reset_background {
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execute_fmt(f, SetBackgroundColor(Color::Reset)).map_err(|_| fmt::Error)?;
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}
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if reset_foreground {
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execute_fmt(f, SetForegroundColor(Color::Reset)).map_err(|_| fmt::Error)?;
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}
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}
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Ok(())
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> std::io::Result<()> {
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Ok(())
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}
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}
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/// A command that resets the colors back to default.
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct ResetColor;
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impl Command for ResetColor {
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fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
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f.write_str(csi!("0m"))
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> std::io::Result<()> {
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sys::windows::reset()
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}
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}
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/// A command that prints the given displayable type.
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct Print<T: Display>(pub T);
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impl<T: Display> Command for Print<T> {
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fn write_ansi(&self, f: &mut impl fmt::Write) -> fmt::Result {
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write!(f, "{}", self.0)
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> std::io::Result<()> {
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panic!("tried to execute Print command using WinAPI, use ANSI instead");
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}
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#[cfg(windows)]
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fn is_ansi_code_supported(&self) -> bool {
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true
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}
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}
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impl<T: Display> Display for Print<T> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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self.0.fmt(f)
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}
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}
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impl_display!(for SetForegroundColor);
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impl_display!(for SetBackgroundColor);
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impl_display!(for SetColors);
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impl_display!(for SetAttribute);
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impl_display!(for PrintStyledContent<String>);
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impl_display!(for PrintStyledContent<&'static str>);
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impl_display!(for ResetColor);
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/// Utility function for ANSI parsing in Color and Colored.
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/// Gets the next element of `iter` and tries to parse it as a `u8`.
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fn parse_next_u8<'a>(iter: &mut impl Iterator<Item = &'a str>) -> Option<u8> {
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iter.next().and_then(|s| s.parse().ok())
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}
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