Currently we have a mishmash of attribution lines accompanying the SPDX
identifier. These lines are basically meaningless because:
- The date is often wrong
- The original author attributed is not the only contributor to a file
- The term "rust bitcoin developers" is basically just noise
Just remove all the attribution lines and be done with it. While we are
at it add an SPDX line to the few files missing it, whether this license
nonsense is even needed is left as an argument for another day.
fabcde036f Use package in manifest and shorten import (Tobin C. Harding)
Pull request description:
We can use `package` to rename `bitcoin_hashes` to `hashes` and `bitcoin_internals` to `internals`. This makes imports more terse with no loss of meaning.
ACKs for top commit:
apoelstra:
ACK fabcde036f
Kixunil:
ACK fabcde036f
Tree-SHA512: bc5bff6f7f6bf3b68ba1e0644a83da014081d8c6c9d578c21cb54fdd56a018f68733dd1135d05b590ba193ed9efd12fa9019182c1fed347e604d8548f6ef9103
If we use `#![cfg_attr(docsrs, feature(doc_auto_cfg))]` instead of
`#![cfg_attr(docsrs, feature(doc_cfg))]` we no longer need to manually
mark types with `#[cfg_attr(docsrs, doc(cfg(feature = "std")))]`.
Sweeeeeet.
We can use `package` to rename `bitcoin_hashes` to `hashes` and
`bitcoin_internals` to `internals`. This makes imports more terse with
no loss of meaning.
122188f7dd Use shorter import statements (Tobin C. Harding)
Pull request description:
Just patch 2, patch 1 is #1728
From the commit log of patch 2
Use shorter import statements
As per discussion [0] use the shorter form for importing crates that we
re-export (`hashes` and `secp256k1`).
[0] https://github.com/rust-bitcoin/rust-bitcoin/discussions/1661
ACKs for top commit:
apoelstra:
ACK 122188f7dd
sanket1729:
utACK 122188f7dd
Tree-SHA512: 3f540464d38c72ba9d68f8ceda8600540bd0c3eef0ba67531c87fa1e0e4f757af7035cf80a1a5f17aa05604a17fdd9ef59bb6bece6b4145d540dac1e5362fc01
Add `rustfmt::skip` attribute in a couple of places and then remove the
exclude for the `blockdata` module. Do not run the formatter, that will
be done as a separate patch to aid review.
It may not be obvious why the condition in `push_bytes` module checks
for negation of 16 and 32 bit architectures rather than 64 bit. This
adds a comment about it being conservative.
Script parsing is composed of several functions which implicitly rely on
various properties. Adding a type that restricts the valid values makes
local review easier.
So far we deserialized hex into `Vec<u8>` at run time. This was mainly
in tests where it had negligible performance cost. However moving the
computation to compile time has a few benefits: it allows proving the
length of the decoded bytes and identifies potential typos before the
code goes through LLVM and other compilation machinery which makes
feedback faster.
This change uses the `hex_lit` crate to move computation to compile
time. It is implemented as `const` declarative macro which doesn't blow
up compilation time.
We recently created a `types` subdirectory under `script` to keep all
the `Script` and `ScriptBuf` impls together. Turns out this additional
level of subdirectory is a bit annoying and we can achieve the same
grouping by just using `script/mod.rs`.
Move code from `types/mod.rs` to `script/mod.rs`, move the two
submodules up a level, remove the `types` directory.
a7117bf8f1 Document source of logic fro read_scriptint (Tobin C. Harding)
2eb2420b40 Add comment on rountripping read/write scripint (Tobin C. Harding)
657dd51e8b Use OP_0 to better mimic bitcoin core code (Tobin C. Harding)
31d254a6a8 Fix push operators URL (Tobin C. Harding)
84cd4ca964 Deprecate script::read_uint (Tobin C. Harding)
Pull request description:
Patch one does the deprecation, the rest of the PR is made up of tiny improvements to the code around reading/writing 'scriptint's (conceptually `CScriptNum`s). I did all this while trying to decipher the discussion on #1547.
### Note Please
There are many more changes in the pipeline for all this read/write "script int" stuff. This PR was done ages ago and I believe it stall adds value.
I re-did the whole PR manually because of the recent `script` module changes. I hope no one else has to do that - if you do please feel free to holla and I'll "rebase" your PR for you.
ACKs for top commit:
Kixunil:
ACK a7117bf8f1
apoelstra:
ACK a7117bf8f1
Tree-SHA512: 5e8ee7fa8d1393a1a50e4241dd947b837cc0ddd15ff1239a49e4839489459fb95d184d6773f73633d55c436310bfab0c73f806d492ed4a4215f924c6c0993936
Lock times are u32 and can necessitate encoding using 5 bytes. As such
they are "special".
Add methods `push_lock_time` and `push_sequence` for pushing absolute
lock times and sequence numbers. We do not push relative locktimes
because they are only 16 bits from the original sequence number.
Our `script::read_scriptint` function is based on the constructor
code (incl. call to `set_vch`) code from Bitcoin Core. Add rustdoc
comment saying so, emit a link because there are already multiple links
to `script.h` in this file (one just right below the added comment).
We only support reads of upto 4 bytes where as Bitcoin Core allows
reading a `CScriptNum` with more bytes than that. Add a rustdoc
comment (incl. link to Bitcoin Core) mentioning that.
Our `Builder::push_int` method is the same as Bitcoin Core `CScript`
`push_int64` method. We currently use `OP_FALSE` (equivalent to `OP_0`)
but recently we added `OP_0`, lets use it to make our code better mimic
Core (also saves devs checking that `OP_FALSE` is the same as `OP_0`).
The `script` module is large and unwieldy.
Refactor the `script` module, splitting it up into a tree of modules.
Here are a few of the changes and their stated benefits
- Split the two script types out into separate files: Readers of the
methods can then tell immediately from the file name which type they are
reading.
- Put all the impls for the two script types together: Makes parsing the
API easier because one can more quickly see which traits are implemented
on what i.e., all the `AsRef` imlps are grouped together.
- Put the impls for the two script types in order, first `Script` then
`ScriptBuf`: Makes it easier for us to see if we missed something.
- Put the `Builder` and `Instruction` (and associated) types in their
own modules: Some devs find long files hard to navigate, so far there
hasn't been too much push back against short files.
- Put tests in a separate file: This idea was recently discussed.
This is only moving code and fixing import statements etc. No other
changes to the code.