149 lines
5.1 KiB
Rust
149 lines
5.1 KiB
Rust
// SPDX-License-Identifier: CC0-1.0
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use core::fmt;
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use secp256k1::XOnlyPublicKey;
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use crate::blockdata::locktime::absolute;
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use crate::blockdata::opcodes::all::*;
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use crate::blockdata::opcodes::{self, Opcode};
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use crate::blockdata::script::{opcode_to_verify, write_scriptint, PushBytes, Script, ScriptBuf};
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use crate::blockdata::transaction::Sequence;
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use crate::key::PublicKey;
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use crate::prelude::*;
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/// An Object which can be used to construct a script piece by piece.
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#[derive(PartialEq, Eq, Clone)]
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pub struct Builder(ScriptBuf, Option<Opcode>);
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impl Builder {
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/// Creates a new empty script.
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#[inline]
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pub const fn new() -> Self { Builder(ScriptBuf::new(), None) }
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/// Returns the length in bytes of the script.
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pub fn len(&self) -> usize { self.0.len() }
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/// Checks whether the script is the empty script.
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pub fn is_empty(&self) -> bool { self.0.is_empty() }
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/// Adds instructions to push an integer onto the stack.
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///
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/// Integers are encoded as little-endian signed-magnitude numbers, but there are dedicated
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/// opcodes to push some small integers.
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pub fn push_int(self, data: i64) -> Builder {
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// We can special-case -1, 1-16
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if data == -1 || (1..=16).contains(&data) {
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let opcode = Opcode::from((data - 1 + opcodes::OP_TRUE.to_u8() as i64) as u8);
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self.push_opcode(opcode)
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}
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// We can also special-case zero
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else if data == 0 {
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self.push_opcode(opcodes::OP_0)
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}
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// Otherwise encode it as data
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else {
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self.push_int_non_minimal(data)
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}
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}
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/// Adds instructions to push an integer onto the stack without optimization.
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///
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/// This uses the explicit encoding regardless of the availability of dedicated opcodes.
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pub(in crate::blockdata) fn push_int_non_minimal(self, data: i64) -> Builder {
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let mut buf = [0u8; 8];
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let len = write_scriptint(&mut buf, data);
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self.push_slice(&<&PushBytes>::from(&buf)[..len])
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}
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/// Adds instructions to push some arbitrary data onto the stack.
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pub fn push_slice<T: AsRef<PushBytes>>(mut self, data: T) -> Builder {
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self.0.push_slice(data);
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self.1 = None;
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self
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}
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/// Adds instructions to push a public key onto the stack.
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pub fn push_key(self, key: &PublicKey) -> Builder {
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if key.compressed {
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self.push_slice(key.inner.serialize())
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} else {
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self.push_slice(key.inner.serialize_uncompressed())
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}
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}
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/// Adds instructions to push an XOnly public key onto the stack.
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pub fn push_x_only_key(self, x_only_key: &XOnlyPublicKey) -> Builder {
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self.push_slice(x_only_key.serialize())
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}
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/// Adds a single opcode to the script.
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pub fn push_opcode(mut self, data: Opcode) -> Builder {
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self.0.push_opcode(data);
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self.1 = Some(data);
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self
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}
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/// Adds an `OP_VERIFY` to the script or replaces the last opcode with VERIFY form.
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///
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/// Some opcodes such as `OP_CHECKSIG` have a verify variant that works as if `VERIFY` was
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/// in the script right after. To save space this function appends `VERIFY` only if
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/// the most-recently-added opcode *does not* have an alternate `VERIFY` form. If it does
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/// the last opcode is replaced. E.g., `OP_CHECKSIG` will become `OP_CHECKSIGVERIFY`.
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///
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/// Note that existing `OP_*VERIFY` opcodes do not lead to the instruction being ignored
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/// because `OP_VERIFY` consumes an item from the stack so ignoring them would change the
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/// semantics.
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pub fn push_verify(mut self) -> Builder {
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// "duplicated code" because we need to update `1` field
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match opcode_to_verify(self.1) {
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Some(opcode) => {
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(self.0).0.pop();
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self.push_opcode(opcode)
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}
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None => self.push_opcode(OP_VERIFY),
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}
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}
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/// Adds instructions to push an absolute lock time onto the stack.
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pub fn push_lock_time(self, lock_time: absolute::LockTime) -> Builder {
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self.push_int(lock_time.to_consensus_u32().into())
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}
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/// Adds instructions to push a sequence number onto the stack.
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pub fn push_sequence(self, sequence: Sequence) -> Builder {
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self.push_int(sequence.to_consensus_u32().into())
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}
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/// Converts the `Builder` into `ScriptBuf`.
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pub fn into_script(self) -> ScriptBuf { self.0 }
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/// Converts the `Builder` into script bytes
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pub fn into_bytes(self) -> Vec<u8> { self.0.into() }
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/// Returns the internal script
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pub fn as_script(&self) -> &Script { &self.0 }
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/// Returns script bytes
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pub fn as_bytes(&self) -> &[u8] { self.0.as_bytes() }
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}
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impl Default for Builder {
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fn default() -> Builder { Builder::new() }
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}
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/// Creates a new builder from an existing vector.
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impl From<Vec<u8>> for Builder {
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fn from(v: Vec<u8>) -> Builder {
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let script = ScriptBuf::from(v);
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let last_op = script.last_opcode();
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Builder(script, last_op)
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}
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}
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impl fmt::Display for Builder {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { self.0.fmt_asm(f) }
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}
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internals::debug_from_display!(Builder);
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