rust-bitcoin-unsafe-fast/bitcoin/src/blockdata/script/builder.rs

149 lines
5.1 KiB
Rust

// SPDX-License-Identifier: CC0-1.0
use core::fmt;
use secp256k1::XOnlyPublicKey;
use crate::blockdata::locktime::absolute;
use crate::blockdata::opcodes::all::*;
use crate::blockdata::opcodes::{self, Opcode};
use crate::blockdata::script::{opcode_to_verify, write_scriptint, PushBytes, Script, ScriptBuf};
use crate::blockdata::transaction::Sequence;
use crate::key::PublicKey;
use crate::prelude::*;
/// An Object which can be used to construct a script piece by piece.
#[derive(PartialEq, Eq, Clone)]
pub struct Builder(ScriptBuf, Option<Opcode>);
impl Builder {
/// Creates a new empty script.
#[inline]
pub const fn new() -> Self { Builder(ScriptBuf::new(), None) }
/// Returns the length in bytes of the script.
pub fn len(&self) -> usize { self.0.len() }
/// Checks whether the script is the empty script.
pub fn is_empty(&self) -> bool { self.0.is_empty() }
/// Adds instructions to push an integer onto the stack.
///
/// Integers are encoded as little-endian signed-magnitude numbers, but there are dedicated
/// opcodes to push some small integers.
pub fn push_int(self, data: i64) -> Builder {
// We can special-case -1, 1-16
if data == -1 || (1..=16).contains(&data) {
let opcode = Opcode::from((data - 1 + opcodes::OP_TRUE.to_u8() as i64) as u8);
self.push_opcode(opcode)
}
// We can also special-case zero
else if data == 0 {
self.push_opcode(opcodes::OP_0)
}
// Otherwise encode it as data
else {
self.push_int_non_minimal(data)
}
}
/// Adds instructions to push an integer onto the stack without optimization.
///
/// This uses the explicit encoding regardless of the availability of dedicated opcodes.
pub(in crate::blockdata) fn push_int_non_minimal(self, data: i64) -> Builder {
let mut buf = [0u8; 8];
let len = write_scriptint(&mut buf, data);
self.push_slice(&<&PushBytes>::from(&buf)[..len])
}
/// Adds instructions to push some arbitrary data onto the stack.
pub fn push_slice<T: AsRef<PushBytes>>(mut self, data: T) -> Builder {
self.0.push_slice(data);
self.1 = None;
self
}
/// Adds instructions to push a public key onto the stack.
pub fn push_key(self, key: &PublicKey) -> Builder {
if key.compressed {
self.push_slice(key.inner.serialize())
} else {
self.push_slice(key.inner.serialize_uncompressed())
}
}
/// Adds instructions to push an XOnly public key onto the stack.
pub fn push_x_only_key(self, x_only_key: &XOnlyPublicKey) -> Builder {
self.push_slice(x_only_key.serialize())
}
/// Adds a single opcode to the script.
pub fn push_opcode(mut self, data: Opcode) -> Builder {
self.0.push_opcode(data);
self.1 = Some(data);
self
}
/// Adds an `OP_VERIFY` to the script or replaces the last opcode with VERIFY form.
///
/// Some opcodes such as `OP_CHECKSIG` have a verify variant that works as if `VERIFY` was
/// in the script right after. To save space this function appends `VERIFY` only if
/// the most-recently-added opcode *does not* have an alternate `VERIFY` form. If it does
/// the last opcode is replaced. E.g., `OP_CHECKSIG` will become `OP_CHECKSIGVERIFY`.
///
/// Note that existing `OP_*VERIFY` opcodes do not lead to the instruction being ignored
/// because `OP_VERIFY` consumes an item from the stack so ignoring them would change the
/// semantics.
pub fn push_verify(mut self) -> Builder {
// "duplicated code" because we need to update `1` field
match opcode_to_verify(self.1) {
Some(opcode) => {
(self.0).0.pop();
self.push_opcode(opcode)
}
None => self.push_opcode(OP_VERIFY),
}
}
/// Adds instructions to push an absolute lock time onto the stack.
pub fn push_lock_time(self, lock_time: absolute::LockTime) -> Builder {
self.push_int(lock_time.to_consensus_u32().into())
}
/// Adds instructions to push a sequence number onto the stack.
pub fn push_sequence(self, sequence: Sequence) -> Builder {
self.push_int(sequence.to_consensus_u32().into())
}
/// Converts the `Builder` into `ScriptBuf`.
pub fn into_script(self) -> ScriptBuf { self.0 }
/// Converts the `Builder` into script bytes
pub fn into_bytes(self) -> Vec<u8> { self.0.into() }
/// Returns the internal script
pub fn as_script(&self) -> &Script { &self.0 }
/// Returns script bytes
pub fn as_bytes(&self) -> &[u8] { self.0.as_bytes() }
}
impl Default for Builder {
fn default() -> Builder { Builder::new() }
}
/// Creates a new builder from an existing vector.
impl From<Vec<u8>> for Builder {
fn from(v: Vec<u8>) -> Builder {
let script = ScriptBuf::from(v);
let last_op = script.last_opcode();
Builder(script, last_op)
}
}
impl fmt::Display for Builder {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { self.0.fmt_asm(f) }
}
internals::debug_from_display!(Builder);